You might have noticed that sometimes the Export project option takes a while to complete, especially with larger projects. This is because Construct is working...
So I just released an Android game, which is far from done to be fully share and made aware of. But since early development, I've been hitting on some (fairly l...
I feel like this is a pretty basic question. But yet I find it confusing. Basically each level is locked. When the player finishes the level the lock removes. I...
I have a game I released on itch a few months ago. At the time the game ran very well. Now I notice if I play the game I get significant FPS slowdown after abou...
In my game I have a layout with 10 effects, I use them rarely so I put them disabled, do they spend cpu while disabled or it's not a problem how much effects I...
Does the Facebook plugin work for Mobile? Because I am having some issue.
A short course going over some optimisations to use in your code to make it run that much faster. Since C3 has some newly available features, some of these will...
I remember someone saying that 'is on-screen' is a good way to get better performance since it lets the engine only run calculations on objects that are on scre...
I have some questions about performance. 1) Am I right that it will result in a better performance if I let the player object check if it is colliding with one...
In a nutshell: My MOBILE game has low CPU usage, sometimes as low as 15% but the FPS is also around 10-15 FPS and the game laggs. Here are the stats on PC: Migh...